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These RPGs are all 18+.
NOTE: Each time slot is a different RPG. please check the list below to ensure you are registering for the correct event.
Come celebrate at Pride with us at Labyrinth Games & Puzzles! Join us throughout the day to play and try out RPGs designed by queer creators, some of whom are even local!
We will be running 3 RPGs throughout the day, please register to ensure a seat at the event. The cost of this event is $20 and sessions will be 2.5 hours long. In order to ensure the start of the RPG session on time and to respect the time of your fellow players, we ask that you show up 10 minutes early.
Never played that RPG? Don't worry about having a pencil or the right dice! We'll have supplies available for players to use! And our DMs are happy and ready to teach these RPGs.
Important: Please let us know as soon as possible if you need to cancel. Refunds will not be provided for cancellations less than 24 hours before the event.
Each RPG is listed with a brief description below.
10:00 am - Moonlight on Roseville Beach
Queer pulp meets cosmic horror! It's 1979 and you're spending the summer working in Roseville Beach, the queerest little town on Rose Island. You might have come here looking for an escape, some fun, a little extra money, or even love, but now people are seeing phantasms, strange animals—and stranger old gods—wander the woods, mysterious monoliths appear randomly, and that strange music is coming from somewhere.
1:00 pm - Renegade Racers
Renegade Racers is a rules-lite tabletop roleplaying game designed for 2-6 players about going fast, and... saving the world? Inspired by The Fast & The Furious, players take on the roles of Renegades, on the run from the law, but here to protect their Family, and the world at large.
4:00 pm - Thirsty Sword Lesbians
Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even when swords are crossed, they seek peace with their opponent—and sometimes connect more deeply than anyone expects.
A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system.