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  • GMT Conquest and Consequence

Conquest and Consequence

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Conquest and Consequence allows players to battle in the Pacific naval war and the land war in Asia, providing hours of tense, engaged play. Play as militarist Japan, the communist faction, or the capitalist allies. Will you re-write history?

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Conquest and Consequence brings the Triumph and Tragedy game system to the Pacific/East Asia arena from 1936 to 1945. Like Triumph and Tragedy, Conquest and Consequence is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are as follows:

The game combines the Pacific naval war and the land war in Asia (including the Chinese Civil War) – both equally weighing upon victory. The naval war is dramatic, featuring short, decisive battles and expanded roles for airpower and island bases. In the tradition of Triumph and Tragedy, the three-sided aspect of Conquest and Consequence features negotiation, diplomacy, and subterfuge with a multitude of strategic possibilities. The game allows players freedom to diverge from the inclinations and policies of the historical actors.


Good for 2 players / Historical / Politics / Wargame


Number of Players 2-3
Estimated Playtime 240 - 360 minutes
Suggested Ages 14+

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