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Coming soon to Labyrinth!
In this latest board game – co-designed by Elizabeth Hargrave (of Wingspan fame) and Jeff Fraser – you'll breed fox pups to pass on desired traits to the next generation!
In The Fox Experiment, you’ll breed your own domesticated foxes. Each round, you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.
At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds. You'll gain points for pleasing patrons (end-of-game scoring bonuses), studies completed (personal player objectives), winning the friendliest-fox award, upgrades on your personal player board, and extra tokens. The player with the most points wins!
Note: This game was inspired by the Belyaev-Trut experiment in Novosibirsk, Siberia, but it is fictionalized: it is not attempting to depict actual individuals or events. To learn more about the actual experiment, you may wish to consult the book How to Tame a Fox (and Build a Dog) by Lee Alan Dugatkin and Lyudmila Trut.
|Number of Players||1-4|
|Estimated Playtime||60 minutes|