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In this 14th expansion of the popular Dominion series, allies arrive to do favors for you and certain kingdom piles can be rotated!
It's a celebration! People are dancing in the streets and riding horses through the halls. You've finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they'll run, well, the usual color — let's not focus on what color the streets run. The point is, there's peace. Sure, negotiations were tricky. The barbarians are uncouth; their culture doesn’t have a “five-second rule” and they stick out the wrong finger while drinking tea. There are perks, too, though. They've given you skulls from which you can drink mead and spices to get rid of the skull aftertaste. And you've given them stuff in return: forks, mirrors, and pants. The partnership is great for everyone. Now, with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours.
Dominion: Allies, the 14th expansion in the Dominion series, contains 400 cards, with 31 new Kingdom card piles that contain allies who will do favors for you and split piles that you can rotate.
Note: Not a standalone game. Requires the base game, Dominion, to play.
|Number of Players||2-4|
|Estimated Playtime||30 minutes|
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